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Hackathon
Winning a Live Design Battle Before AI Made It “Easy”
In 2019, I participated in 2 Hours Design Battle, an offline design competition built around a simple but brutal constraint:📍 one real brief, two hours, one final design solution.
No AI, no shortcuts. Every decision was made manually, under pressure, in real time.

The battle took place offline in Kharkiv and gathered over a hundred spectators.Not seated. Not at a distance.They were standing right behind us, watching every move on our screens.
The setup:
The task was to design a landing page with clear structure, UX logic, and a defensible visual concept — not just something that “looks nice.”


This was one of the most stressful design experiences I’ve had — and one of the most valuable.
The pressure came from everywhere:
In that environment, I quickly learn:
There’s no space for perfectionism — only for clarity.


I won the battle. 🙌🙀
Not because the solution was flashy, but because it was clear, structured, and aligned with the brief — and because I could deliver it under conditions where hesitation costs everything.
For me, this win was a strong validation that:
What this experience gave me:


Good design is not about ideal conditions.
It’s about staying clear-headed when conditions are far from ideal.
That’s why this experience holds a meaningful place in my portfolio — not just as a competition win, but as proof of how I work when things get hard.
Back

Hackathon
Winning a Live Design Battle Before AI Made It “Easy”
In 2019, I participated in 2 Hours Design Battle, an offline design competition built around a simple but brutal constraint:📍 one real brief, two hours, one final design solution.
No AI, no shortcuts. Every decision was made manually, under pressure, in real time.


The battle took place offline in Kharkiv and gathered over a hundred spectators.Not seated. Not at a distance.They were standing right behind us, watching every move on our screens.
The setup:
The task was to design a landing page with clear structure, UX logic, and a defensible visual concept — not just something that “looks nice.”


This was one of the most stressful design experiences I’ve had — and one of the most valuable.
The pressure came from everywhere:
In that environment, I quickly learn:
There’s no space for perfectionism — only for clarity.


I won the battle. 🙌🙀
Not because the solution was flashy, but because it was clear, structured, and aligned with the brief — and because I could deliver it under conditions where hesitation costs everything.
For me, this win was a strong validation that:
What this experience gave me:


Good design is not about ideal conditions.
It’s about staying clear-headed when conditions are far from ideal.
That’s why this experience holds a meaningful place in my portfolio — not just as a competition win, but as proof of how I work when things get hard.

location
📍 Remote | Alicante, Spain
Back

Hackathon
Winning a Live Design Battle Before AI Made It “Easy”
In 2019, I participated in 2 Hours Design Battle, an offline design competition built around a simple but brutal constraint:📍 one real brief, two hours, one final design solution.
No AI, no shortcuts. Every decision was made manually, under pressure, in real time.



The battle took place offline in Kharkiv and gathered over a hundred spectators.Not seated. Not at a distance.They were standing right behind us, watching every move on our screens.
The setup:
The task was to design a landing page with clear structure, UX logic, and a defensible visual concept — not just something that “looks nice.”


This was one of the most stressful design experiences I’ve had — and one of the most valuable.
The pressure came from everywhere:
In that environment, I quickly learn:
There’s no space for perfectionism — only for clarity.


I won the battle. 🙌🙀
Not because the solution was flashy, but because it was clear, structured, and aligned with the brief — and because I could deliver it under conditions where hesitation costs everything.
For me, this win was a strong validation that:
What this experience gave me:


Good design is not about ideal conditions.
It’s about staying clear-headed when conditions are far from ideal.
That’s why this experience holds a meaningful place in my portfolio — not just as a competition win, but as proof of how I work when things get hard.

location
📍 Remote | Alicante, Spain